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- on exitFrame
- if the locV of sprite 16 < 179 then
- set the locV of sprite 16 to the locV of sprite 16 + 2
- end if
- if the locH of sprite 16 < 291 then
- set the locH of sprite 16 to the locH of sprite 16 + 2
- end if
- if the locV of sprite 17 < 179 then
- set the locV of sprite 17 to the locV of sprite 17 + 2
- end if
- if the locH of sprite 17 < 401 then
- set the locH of sprite 17 to the locH of sprite 17 + 2
- end if
- if the locV of sprite 19 < 201 then
- set the locV of sprite 19 to the locV of sprite 19 + 2
- end if
- if the locH of sprite 19 > 291 then
- set the locH of sprite 19 to the locH of sprite 19 - 2
- end if
- if the locV of sprite 18 < 201 then
- set the locV of sprite 18 to the locV of sprite 18 + 3
- end if
- if the locH of sprite 18 < 401 then
- set the locH of sprite 18 to the locH of sprite 18 + 3
- end if
- updateStage()
- if the timer < 9990 then
- go(the frame)
- else
- startTimer()
- go(the frame + 1)
- end if
- end
-
- on mouseUp
- go(110)
- end
-